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LMX Animation Creator | Custom FiveM Emotes & Animations From Video | dpemotes Ready

Turn a phone video into a custom FiveM emote, right inside your server. No Blender, no CodeWalker, no credits: Build Pack writes the .ycd file for you.

[[ frameworks : esx, qbcore, qbox, standalone ]] [[ version : 1.0.0 ]]

[[youtube:v79GNf0A_EY]]

βœ… Works with your server

Frameworks: Standalone, ESX, QBCore and Qbox. A framework is only used to let your admin groups open the editor. No dependencies.

Emote menus: every pack comes with a ready-to-paste entry for dpemotes and rpemotes. Tested in game with dpemotes and rpemotes-reborn: normal speed, played to the end, looping cleanly. It sits alongside the animation packs you already run, like DeadoAnimations.

Male or female: the same clip plays on both freemode characters.


🎯 What you'll make with it

πŸ’ƒ Your server's own dances: TikTok dances, K-pop choreography, the Griddy, the Wobble, the Swag Surf. Film it, drop it in, and your players have it as an emote.

🀟 Hand signs and gestures: a second tracker reads every finger, so hand signs and gestures come through, not just arms.

πŸ™οΈ A whole street doing the same move: one pack, as many players as you like, from a party to a car meet to a crowd at an event.

πŸ•Ί Moves nobody can film: pose a 3D skeleton bone by bone and set keyframes. The editor blends them into smooth motion.

πŸŽ₯ Motion your character already does: record your own ped while it plays an emote or a scenario, and trim it into a new clip.


⚑ How it works

  1. Type /anim. The editor opens over the game.
  2. Open the Video tab and drop in a video of one person doing the move.
  3. Wait about two minutes for a 20-second clip. The tracking runs on your own PC, inside the game.
  4. Scrub it, trim it and play it on the 3D skeleton.
  5. Press Build Pack. Your server writes a ready-to-ensure resource with the .ycd, a play command and the emote-menu entry.
  6. Ensure the pack and play it with /yourclip, or with /e yourclip from dpemotes or rpemotes.

πŸ”₯ Features

  • πŸ“± Video to animation, in game: body, arms and all ten fingers, from one video. Nothing is uploaded anywhere.
  • 🦢 Made to look right in GTA: feet stay planted and flat, with no floating, tiptoeing or sliding. Arms stay outside the body, the head keeps a natural range, and steps to the side move the whole body.
  • πŸͺž Mirror L/R for front-camera videos, and a Track fingers switch for faster imports.
  • 🎬 Record your own ped at 30 fps for up to 20 seconds.
  • πŸ•Ί Pose Animator: bone sliders, full-body keyframes, smooth or linear easing, a seamless Loop button and Mirror L/R.
  • βœ‚οΈ Scrub, trim and preview on a live 3D skeleton, at 15, 30 or 60 fps.
  • 🧱 It writes the .ycd itself: a real RAGE clip dictionary, the same format GTA ships its own animations in.
  • πŸ—œοΈ Quantize: about 35% smaller clips with no visible difference.
  • πŸ“¦ Build Pack: a drop-in resource with the .ycd, a play and a stop command, a README and the emote-menu entry, plus a Copy button in the editor.
  • 🦡 Legs stay right in any emote menu: the pack switches GTA's foot IK off while your clip plays, whoever started it.
  • πŸ“² Phone videos sorted: the editor spots a phone (HEVC) video and points to a free converter that runs in your normal browser in seconds, with a QR code for your phone. Optional automatic conversion on your server with ffmpeg.
  • πŸ–₯️ Same size on every screen: the editor scales itself for 1080p, 1440p and 4K.
  • πŸ”’ Locked down: ace permission or your framework's admin groups, checked on the server for opening the editor, building packs and converting videos, not just the command.

πŸ’Έ Why not a cloud service or 3D software


LMX Animation CreatorCloud video-to-animationBlender / 3DS Max
PriceOne-timeCredits per clipFree to expensive, plus hours of learning
Your videoStays on your PCUploaded to their serversStays on your PC
Where you make itIn gameA website3D software, then CodeWalker or OpenIV
What you getA ready-to-ensure FiveM resource and an emote-menu entryA file to install yourselfA file to install yourself

πŸ“‹ Before you buy, the straight answers

  • One person per video, whole body in frame, up to 20 seconds (Config.MaxVideoSeconds). Good light and a still camera give the best result.
  • A 20-second clip takes about two minutes to analyse. FiveM currently has WebAssembly switched off in its in-game browser, so the tracking runs on your graphics card. It gets faster by itself when FiveM's newer browser arrives.
  • Phone videos usually need converting first, because FiveM's built-in browser can't play HEVC. The free converter takes a few seconds in your normal browser and nothing is uploaded. Or set your phone to record H.264 and skip it.
  • The body follows steps to the side. For movement toward or away from the camera it stays in place.
  • Fingers are read as how far each one curls, not fingers spreading apart, and they are weaker in low light. Very fast overhead arm swings can clip for a frame.
  • One animation per pack. Build as many packs as you like.
  • Players' game clients need internet for the editor's 3D preview, which loads Three.js from a CDN. The tracking models ship inside the resource.
  • The editor is in English.

πŸ“¦ What's included

  • lmx_animationcreator: the editor, video import, Record, the Pose Animator and the pack builder
  • tools/video-converter.html: the phone-video converter, one file you can host yourself, and convert-for-import.bat for offline use
  • Open config.lua and data files. The server and client Lua is protected by Cfx.re asset escrow.
  • The full setup guide in the online docs

πŸ› οΈ Support

πŸ“– Documentation: lmx-development.gitbook.io

πŸ’¬ Discord support: discord.gg/6cCcjfGBNQ