LMX Chain Creator β Design, Wear and Create Custom FiveM Chains From Inside the Game
Your logo, cut into a real 3D pendant, hanging on a chain you modelled yourself β without ever opening Blender.
Type /chain, pick from 16 chain styles, shape the links and the wire the way you want them, drop a PNG on the pendant and watch the script carve it into actual geometry. Pick from 13 metal finishes, hit Wear It to see it on your character in seconds, then hit Build Pack β and the script writes the .ydd chain model, the .ytd textures, the ShopPedApparel .meta and the binary .ymt into a single, drop-in resource.
Every other chain workflow starts in a 3D modelling program. This one starts and ends in your server.
β‘ What it does
πΌοΈ Turns a logo PNG into a 3D pendant. Drop an image and Trace shape from image cuts the pendant to its real outline β then sculpts the flat colour regions into a raised, chamfered relief so the artwork is carved into the metal, not printed on it. Separate pieces get bridged together so nothing is lost. Tick Keep image colours and it paints the artwork on too, lined up with the cut.
ποΈ And you can tune it. Six controls re-trace the image you already loaded β keep every part or isolate the biggest one, sculpted or embossed, detail, relief depth, how picky it is about the background, and an invert. No re-uploading, no guessing: change a setting and watch the pendant rebuild.
π Generates the .ydd chain model in-game. The geometry, the skin weights, the shader β written in pure code, from your design. No Blender, no ZModeler, no OpenIV, no grzyClothTool.
π οΈ A real modelling tool, not a preset picker. The Shape Designer edits three things independently: the outline of a single link, the cross-section of the wire it's bent from, and the pendant silhouette. Simple mode drags three labelled handles and can't produce a broken shape. Advanced mode gives you individual points, curve handles, mirror-X and grid snap.
π§± 19 chain presets, all built as real geometry β Cuban, Miami Cuban, Iced Cuban, Tennis, Franco, Rope, Bold Rope, Dookie Rope, Figaro, Byzantine, Box, Flat Curb, Ball, Pave Cuban, Herringbone, Anchor Oval, Puff Mariner, Iced Miami and Wheat / Spiga. Plus Length, Tightness and Pendant Size sliders that rebuild the model live.
β¨ 13 metal finishes, and every chip previews its own material (the swatch is rendered from the same map that goes on the chain) β Gold, Silver, Rose, Iced, 24k Gold, White Gold, Two-Tone, Rose 18k, Onyx, Gunmetal, Iced Pave, Iced on Gold and Baguette. Each ships a real 1024 diffuse, and matching normal + specular maps are generated for your exact finish and chain style and baked into the exported model β which is why the iced finishes actually catch light in game instead of reading flat.
πΏ 9 pendant options β None, Round, Dog Tag, Bar, Rectangle, Shield, Star, Heart and Cross β plus text and initials straight onto the face.
π¨ A full layered pendant designer β 24 fonts, an emoji/sticker picker, shapes, brush, wipe-to-transparent, eyedropper, image paste with Ctrl+V, an AI heal tool, layers with visibility/lock/opacity, and undo/redo.
π§ Live 3D preview on a mannequin bust with an orbit camera. Every slider, every shape edit, every finish shows on the model as you work.
π€ Wear It β put your brand-new chain on your own ped in a few seconds to test it, and Remove to put your old look straight back.
π¦ Build Pack β a complete, ready-to-ensure resource. Extract, one ensure line, restart, and it's in the wardrobe under the Teeth / Neck slot on every skin tone.
πΎ Save and reopen projects β the model, the shape edits, the textures and the pack settings, all restored together.
π Why this isn't just another chain pack
A static clothing pack gives you somebody else's chains. Twenty of them β the same twenty every other server has β and if you want a twenty-first you're back to commissioning a modeller.
This is the tool that makes the pack.
A static chain pack | LMX Chain Creator |
|---|---|
A fixed set of chains, made by someone else | Unlimited chains, made by you |
Every server has the same ones | Yours are yours β nobody else can have them |
Want your server's logo on one? Commission it | Drop a PNG, it's a 3D pendant in seconds |
Want a different link shape? You can't | Model the link, the wire and the pendant yourself |
Want it in gunmetal instead of gold? Ask nicely | 13 finishes, one click |
Fixed forever at whatever it shipped as | Change it, re-export, ship it again in a minute |
Costs money every time you want something new | One-time price, then it's free forever |
And it doesn't just design β it ships. The output isn't a .ydd you now have to figure out how to package. It's a finished resource with the fxmanifest, the shop .meta and the binary .ymt already written, zipped and ready to drop into resources/.
π Why LMX
β Zero external tools β no Blender, no ZModeler, no 3DS Max, no OpenIV, no grzyClothTool, no gtautil. The whole pipeline lives in-game.
β It writes the
.ymtβ the binary file that registers a brand-new wardrobe slot, which every other clothing workflow makes you generate by hand.β Standalone β no dependencies. ESX, QBCore and Qbox group permissions supported out of the box.
β Ace-permission gated β only people you trust can open it.
β Featherweight β near-zero idle cost; it only does work while you're designing.
β One-time price β buy once, own it, make as many chains as you like.
β Backed by support β dedicated Discord, full documentation, and a creator the community trusts.
π¦ What's included
The full
lmx_chaincreatorresource β NUI editor, 3D preview, modelling tool, pendant designer, live apply and pack exporterThe
lmx_chain_livecompanion resource (for the Wear It preview)In-game
.yddmodel writer,.ytdtexture writer and.ymtgenerator19 chain presets, 9 pendant options, 13 metal finishes, 6 trace controls
Ace-permission + framework-group gating
Fully commented
config.luaFull documentation + Discord support
π§ Requirements
A FiveM server (
cerulean)Standalone β ESX / QBCore / Qbox optional, for group permissions
Both folders installed and
ensured (lmx_chaincreator+lmx_chain_live)The game client needs internet access β the 3D preview loads Three.js from a CDN
π₯ See it working
[[ frameworks : esx, qbcore, qbox, standalone ]]
[[ version : Newest Release!!! Β ]]

