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LMX Minimap Creator | Builder | HOOD MAP CREATION

πŸ—ΊοΈ LMX Minimap Creator

The first visual, in-game minimap editor and map builder for FiveM. Open it with /minimap and draw directly on the live map inside your game world β€” zones, gang zones, turf boundaries, labels, postal codes, custom imagery β€” with instant preview at every zoom level. Hit Export, restart the server, and your custom hood minimap replaces the default FiveM radar for everyone. No OpenIV. No CodeWalker. No Folders2YTD. No hand-editing YTD files and no flat browser canvas β€” you design on the real map, exactly where it lands in game.

NOW FULLY SUPPORTS ROXWOOD MINIMAP INTEGRATION


One-time $29.99 β€” unlimited exports, no subscription, no per-map fees.

[[ frameworks : esx, qbcore, qbox, standalone ]]

[[ version : Newest Release!!! ]]

[[youtube:6mPk_49MglI]]


πŸ”§ Core Features

πŸ–ŒοΈ In-Game Visual Editor

  • Pan, zoom, drag, undo/redo β€” feels like a real graphics tool, not a config file
  • Draw custom zones straight onto the map β€” neighborhoods, gang zones, turf boundaries β€” ideal for hood map builds
  • Multi-layer system (base, zones, streets, icons, masks, custom layers)
  • Live preview of every change at any zoom level
  • Properties panel on the right with full per-element controls

🧩 Multiple Built-In Tile Sets

  • Stock GTA V minimap
  • Oulsen Satmap (satellite view, MIT-licensed)
  • Kustoms Postal Code Map (full postal map overlay)
  • Oulsen Satmap (no postals β€” clean satellite imagery)
  • Switch sets live in the toolbar β€” no restart needed
  • Imported tile sets: drop any minimap_sea_*.ytd pack into import/<MapName>/ and it auto-discovers on resource start

πŸͺ„ Built-In YTD Exporter

  • Writes drop-in minimap_sea_*.ytd + minimap_*.ytd files directly into the resource's stream/ folder
  • BC3 (DXT5) compression, 1024 or 4096 per tile (auto-detect from source)
  • LOD tile (minimap_lod_128.ytd) generated automatically
  • Plus 65 YDD drawable stubs that suppress the vanilla 3D map

🎨 Quick Edit (Q)

  • Drag a rectangle over a baked-in label
  • Auto-samples the surrounding background color so your mask blends invisibly
  • Type your replacement text β†’ done in one motion
  • Perfect for replacing postal codes / street names on baked-label tile sets, or laying out your own postal map

🩹 AI Heal Tool (H)

  • Paint over an unwanted feature on the base tile
  • ONNX in-paint model fills it with surrounding terrain (roads, water, grass)
  • Local inference β€” no API calls, no per-use costs
  • Model auto-fetched on first use (~49 MB, cached forever after)

πŸ“ One-Click Generators

  • Defaults β€” populates every canonical GTA V zone label
  • Streets β€” drops every major street name in the right place
  • Postals β€” every postal number across the map

πŸ–ΌοΈ Image Paste (Ctrl+V)

  • Paste any image from your clipboard onto the canvas
  • Move, resize, rotate, restyle
  • Auto color-match button shifts the image's tone toward the surrounding map (one-click "make it look native")

πŸ’Ύ Project Save / Autosave

  • Name your projects, switch between drafts
  • Autosave every 2 minutes
  • "Restore Autosave" button in the load dialog brings back your last 2-minute snapshot if the editor closes unexpectedly

🌐 Lightweight Footprint

  • Base PNG tiles + AI heal model are pulled from a CDN on first use
  • Resource folder stays under 10 MB instead of 350 MB
  • Per-server cached forever after first fetch

πŸ“¦ Framework & Compatibility

LayerSupported
FrameworksESX Β· QBCore Β· Qbox Β· Standalone
PermissionsACE permissions + framework admin groups
FiveM BuildsAll current build artifacts (2060+)
GameGTA V (FiveM)

Auto-detects your framework on startup β€” no config edit needed.


πŸ”— Dependencies

None. Fully standalone. No ox_lib, no ox_target, no MySQL, no inventory dependency. Drop the folder in, add ensure, you're done.


βš™οΈ Technical Specs

  • Idle CPU: 0.00 ms client / 0.00 ms server
  • Editor active: ~0.05 ms client (only while NUI focused)
  • Export size: ~5 MB per tile (1024) or ~21 MB per tile (4K)
  • Network: chunked latent events for tile uploads β€” bandwidth-capped + serialized so it doesn't hitch your server during export
  • Texture format: RAGE-native YTD with BC3 (DXT5) compression, exact spec match to vanilla GTA tiles
  • NUI tech: pure JS canvas, custom YTD writer, no external libraries on hot paths

πŸ“‹ What's Included

  • 4 bundled base tile sets (Vanilla, Satmap, Postal, Satmap-No-Postals)
  • Built-in YTD writer
  • AI heal tool
  • Drop-in output that replaces the vanilla FiveM radar / minimap server-wide
  • Documentation: in-resource readme.md + online docs
  • Discord support

πŸ”‘ Permissions

Grant editor access via ACE in server.cfg:

add_ace identifier.steam:11000010ABCDEF lmx_minimap.editor allow

…or rely on framework admin groups (ESX admin/superadmin, QBCore/Qbox admin/god) β€” fully configurable.


πŸš€ Installation

  1. Drop lmx_minimapcreator/ into your [standalone]/ resources folder
  2. Add ensure lmx_minimapcreator to server.cfg
  3. Add an add_ace line for your admin's identifier
  4. Restart server, run /minimap in-game, design your map, hit Export
  5. Restart the server one more time β†’ custom minimap live for everyone

Full guide, troubleshooting, and keyboard shortcuts: lmx-development.gitbook.io


πŸ’¬ Support

Join the LMX Development Discord β€” I personally answer support tickets, take feature requests, and post update news.